Product design
that evokes emotion
I design digital experiences that stand out visually and work strategically.
With research and insight gathering, I ensure every decision reflects real user needs and product goals.
I’m particularly interested in turning complex systems and data into intuitive, engaging interfaces that feel simple and natural to use.

My recent work:
Education:
2022 - 2025
IT Step Academy, Graphic Design
Figma · Figma Smart Animate · VS Code · Webflow · Adobe Illustrator · Adobe Photoshop · Adobe Premiere Pro · After Effects
Design & Methodologies
Double Diamond · Design Thinking · Atomic Design · Jobs-to-be-Done · UX Research · User Interviews · Customer Journey Mapping (CJM) · Competitor Analysis · User Personas · Design Systems (from scratch) · Prototyping · Motion Design · Graphic Design · Social Media Design · Typography · Colour Theory
Additional Technical Skills
HTML · CSS
Graduation Project: Steam Clone — UI/UX design of a gaming platform (55+ desktop and mobile screens, animation, design system, UX research)
2026 - present
Self education
Proactively expanding knowledge in UI/UX and product design through a structured approach to continuous learning:
Regularly attending free online webinars and open lectures hosted by Ukrainian design schools and communities — including Projector Institute, Designly, and CREO — covering topics such as UX research methods, design systems, AI in design workflows, and portfolio presentation.
Actively following industry professionals and design communities on LinkedIn and Behance to stay current with product design trends, case study formats, and hiring expectations.
Studying international resources including articles on Nielsen Norman Group, UX Collective, and Smashing Magazine to deepen understanding of UX principles and product thinking.
Consistently applying new knowledge directly to personal and freelance projects — treating each as a learning opportunity with a full process: research, wireframes, design system, and handoff.